![]() And, even if it was, Dark Souls 3 actually has dedicated servers and anticheat, so it'd risk a ban if you were playing online. So far modding isn't at the point of reverse engineering all of the collision detection and every single animation for everything with animations and making brand new 120FPS animations. Over on the official Playstation blog, Sony revealed the most-played PS Now games for the period between March 1 and June 1 2021, and at the top of the list sits. There's mods on PC that uncap the framerate for Dark Souls 3 and Sekiro, the problem is those mods break things just like the DSFix 60FPS mod for the original Prepare To Die Edition of Dark Souls 1 on PC, or the 60FPS mod of Bloodborne on jailbroken PS4s.Ĭlipping through floors, shorter roll and jump distance, less iFrames, lots of stuff. ![]() This is because how memory format work on windows. ![]() One of the function that Bloodborne uses is called sceGnmMapComputeQueue, and fpps4 needs to implement this function in order to emulate the game however at the current state of fpps4 its impossible to implement this function. Just like Dark Souls 1 and Bloodborne, only it's 60FPS instead of 30. Fpps4 hit a road block with emulating Bloodborne. ![]() If ported to PC we could get "amazing" with 4k 120fps lol.ĤK, probably, but last I checked Dark Souls 3 and Sekiro don't natively work at 120FPS on PC because the framerate is tied to the animations and game logic and physics. ![]()
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